Rules Clarification

Books we'll be using:

 * (Core/Main) Hunter's book
 * God-Machine Chronicles (we're not using  rules for Beats (XP) or Doors (social rolls))
 * Witch Finders
 * Spirit Slayers
 * Night Stalkers
 * Compacts & Conspiracies
 * Hunter: Mortal Remains (disregard Rules updates from pg 158 on)
 * Slashers
 * Reliquary (only as a resource for creating Endowments)
 * Second Sight (only for Psychic or Thaumaturgic merits, for applicable characters)

Rules clarifications:
We'll be primarily using mechanics laid out in  the God Machine Chronicle. With a few modifications and limits (detailed below) we'll be using the mechanics for merits from that book, beginning on page 161, as well as the Hunter specific merits in the Hunter core book.

The following merits will not be used:
God-Machine Chronicles - Eye for the Strange, Demolisher, Fast-Talking 4 & 5, Pusher, Safe Place, Small Unit Tactics, Sympathetic, Cursed, Mind of a Madman, Omen Sensitivity, Thief of Fate, Cheap Shot, Choke hold, Shiv, Vice Ridden, Virtuous

Spirit Slayers - Null

- Professional Training  • to ••••• (God-Machine Chronicles)

 * 1) • Breadth of Knowledge: Specialties in Asset Skills cost 1xp per
 * 2) •• Continuing Education: Raising Asset Skills now costs (2 times new level) experience.
 * 3) ••• Networking: Gain a level of Contacts for each level of Professional Training
 * 4) •••• On-the-job Training: Gain a level of Mentor for each level of Professional Training
 * 5) ••••• On-the-job Connections: Gain a 2 dot Allies for each level of Professional Training

The following Endowments will be used, modified as described:
Advanced Armory ; the Bleeder: pool to use is standard Firearms pool. A successful attack removes a base of 2 vitae from a viable target, plus 1 per excess success.

Advanced Armory; the Urban Response Vehicle :  this is reduced to a 2dot endowment, and the vehicle is not equipped with any vehicle-mounted firearms as a base. Upgrades are limited to Etheric Windows, mounted Bleeder gun, and vehicle mounted Mjolnir Cannon.

Castigation ; Hellfire: this site deals 1 point of damage per success.

Elixers : clarification to description on pg171-  a character begins play with 'the formulae of' a number of elixers equal to their rating in the Elixers merit plus Status: Ascending Ones. Additional elixir 'formulas' may be purchased for (rating) experience. A character begins each session with a number of Elixers prepared- their total rating can not exceed twice the character's (Status: Ascending Ones +Occult +Resources).

Thaumatechnology; the Cortical Adaptation : access to Slasher merits  through this Endowment will be highly limited, but the experience break in skills does not require the implant to be activated.